// Persistence of Vision Ray Tracer Scene Description File // File: mask.pov // Vers: 3.1 // Desc: mask for rendering Open Geometry objects // Date: 11/07/00 // Auth: Hans-Peter Schroecker // #version 3.1; // Some standard include files; // you will find more of them in // POV-Ray's "include"-directory #include "colors.inc" #include "finish.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "shapes.inc" #include "stones.inc" #include "textures.inc" #include "woods.inc" // ---------------------------------------- camera { location <28, 12, 18> look_at <0, 0, 0> angle 45 // fovy angle orthographic // switch to normal projection } light_source { <400, 400, 200> color White } // Blue sky sphere to avoid pure black background sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb <1, 1, 1>] } } } // ---------------------------------------- sphere { <0, 0.5, 0>, 1.5 // Center and radius texture { pigment { color Green } } } box { < -2, -1.5, -2>, // Near lower left corner < 2, -1, 2> // Far upper right corner texture { T_Stone25 // Pre-defined from stones.inc scale 4 // Scale texture } rotate <0, 20, 0> // Rotate through 20 deg about y-axis } #declare T_StandardSurface = texture{ pigment{ color <1, 0.8, 0.2> } } #declare T_StandardCAD3D = texture{ pigment{ color <0.5, 0.8, 1> } } #include "../../tmp.inc"